Mafia III "Faster, Baby"

Mafia III "Faster, Baby" world designer, team with game designer Alexandre Vancomerbeck, Lead World Designer Nathan Cheever on Sinclair Parish town, and Kickin'Up Dust World look development, Game play driving player path, Destruction asset / interior & exterior define, and visual development
Mafia III "Faster, Baby" final console optimization PS4/ Xbox 1/ PC
Production, management and maintenance of whole levels including Modeling, LODs, Mapping, material, Collisions, Streaming memory optimization, Global Illumination system.

Mafia 3: Faster, Baby (DLC) - Mission #4 - Kickin' Up Dust (skip to 259s)